
4 months project.
- Overhaul entire game UIUX.
- Concept Art / BG / Character etc
- Push visuals to be more post-apocalyptic and narrative driven
↑ Collab with Jessica Yong.
“Branding” for the Shop to make it more interesting :)
Backstory: Deli turned into a supply store. Instead of groceries delivery, it now delivers weapon. Store owner likes graffiti.
↑ Dilly (Rabbit Character) in Shop provided by Jessica Yong.
Rabbit skins
Problem solving for UI displays.
- Injected more narrative and style
- Try to make it diegetic
Main task is to fix all UIUX.
For this minigame. GD wanted to convey to the player that they are equipping tactic chips into a robot’s head.
A few of the other UIUX