4 months project.
- Overhaul entire game UIUX.
- Concept Art / BG / Character etc
- Push visuals to be more post-apocalyptic and narrative driven

↑ Collab with Jessica Yong.

“Branding” for the Shop to make it more interesting :)
Backstory: Deli turned into a supply store. Instead of groceries delivery, it now delivers weapon. Store owner likes graffiti.

↑ Dilly (Rabbit Character) in Shop provided by Jessica Yong.

Rabbit skins

Problem solving for UI displays.
- Injected more narrative and style
- Try to make it diegetic

Main task is to fix all UIUX.
For this minigame. GD wanted to convey to the player that they are equipping tactic chips into a robot’s head.

A few of the other UIUX